LANCASTER TYPED BY BILBO BAGGINS/SOMETIME SOFTWARE LOADING THE GAME ENSURE THAT YOUR COMPUTER IS OFF. TURN ON YOUR COMPUTER (NOT LESS THAN TEN SECONDS AFTER IT HAS BEEN TURNED OFF.) AMIGA: IF YOU NEED A KICKSTART DISC,INSERT ONE AND WAIT FOR THE "WORKBENCH" PROMPT. INSERT THE DISC INTO DRIVE 1 AND AFTER A FEW SECONDS THE SCREEN SHOULD GO BLACK AND THE TITLE SCREEN WILL APPEAR. ATARI ST: INSERT DISC 1 INTO DRIVE 1 AND WAIT FOR THE SCREEN TO GO BLACK. NOTE: DUE TO THE SMALLER CAPACITY OF ATARI ST DISCS,THE GAME IS SUPPLIED ON TWO DISCS. THE GAME WILL HALT AND PROMPT YOU TO CHANGE DISCS DURING THE GAME. SIMPLY ENSURE THAT THE DISC DRIVE HAS STOPPED,REMOVE THE DISC,AND REPLACE IT WITH THE OTHER ONE,AND PRESS THE SPACEBAR. THE GAME WILL TAKE APPROXIMATELY 20 SECONDS TO LOAD (THERE IS MUSIC ON THE AMIGA VERSION-TO STOP IT AND CONTINUE LOADING THE GAME PRESS A MOUSE BUTTON.) A TITLE SCREEN AND A LIST OF CREDITS WILL APPEAR BEFORE GOING ON TO LOAD THE GAME. CHECK LIST WHEN THE GAME IS LOADED YOU WILL BE GIVEN A CHECKLIST TO ENABLE OR DISABLE VARIOUS THINGS. AIM INDICATOR...TURNING THIS ON WILL GIVE YOU ARROWS ON THE SCREEN TO SHOW YOU WHERE TO FIRE.THIS IS ESPECIALLY HELPFUL DURING A NIGHT RAID. AUTO TARGETTER..ENABLING THIS OPTION MEANS THAT YOUR CURSOR WILL CHANGE SHAPE WHENEVER YOU ARE ON TARGET. INSTRUCTOR......"LANCASTER" HAS A BUILT IN TUTORIAL MODE.THIS OPTION WILL TURN IT ON.THE INSTRUCTOR WILL COMMENT ON EVERYTHING YOU DO-GOOD OR BAD.WHEN PLAYING,MESSAGES WILL APPEAR ON THE SCREEN THE FIRST TIME ANYTHING HAPPEN,AND THE GAME WILL PAUSE UNTIL YOU PRESS THE SPACEBAR. STATIONARY HANDS...THIS IS INCLUDED TO ALLOW YOU TO TURN OFF THE MOVING HANDS,WHICH HAVE NO ACTUAL PURPOSE IN THE GAME BUT TO ADD TO THE VISUAL EFFECT. DEMONSTRATION MODE...TURN THIS ON WITH CAUTION.IT WILL TAKE OVER THE GAME AND PLAY,UNTIL DEATH,AGAINST ITSELF.NOTICE THAT IT WILL ALSO TAKE OVER THE PRESSING OF THE SPACEBAR (FOR EXAMPLE WHEN THE INSTRUCTOR IS ON.)IT WILL NOT ALTER ANY OF THE SAVED GAMES,WHETHER IT IS SUCCESSFUL OR NOT. SEARCH LIGHTS...IF YOU DO NOT LIKE THE SEARCHLIGHTS (WHICH APPEAR ONLY AT NIGHT.) THEN SIMPLY REMOVE THEM. BARRAGE BALLOONS...TURNING THESE OFF WILL SPEED UP THE GAME,BUT YOU WILL NO LONGER BE ABLE TO PICK UP SOME EXTRA POINTS. * ACE FIGHTERS...USE THIS OPTION TO REMOVE THE TOUGHEST OPPONENTS. ** FRIENDLY LANCASTERS...AN OPTION TO REMOVE THE FRIENDLY LANCASTERS FROM PLAY WHICH HELPS YOU IN AS MUCH AS YOU CANT SHOOT THEM DOWN SO YOU CANT LOSE ANY POINTS.** FLAK...........THE FLAK CAN BE REMOVED MAKING THE GAME MUCH EASIER.** START PRACTICE...THIS AND THE NEXT ITEM ARE NOT IN FACT TRUE OPTIONS.ONCE PRESSED THE CHECKLIST WILL FADE OUT AND THE GAME WILL GO ON TO OTHER OPTIONS. THE PRACTICE MODE LETS YOU PRACTICE THE "SHOOT-EM-UP" PARTS OF THE GAME BUT WITHOUT THE NEED TO FLY THE PLANE AND TRY A FULL MISSION. START SIMULATION...STARTING A FULL GAME IS THE LAST OPTION.NOTE THAT ON SIMULATION MODE MOST OF THE OPTIONS CANNOT BE CHANGED- IT IS THE AUTHORS INTENTION THAT THERE IS NO EASY WAY OUT. THUS THE INSTRUCTOR AND DEMO MODE WORK,BUT ONLY THE FRIEND LIES CAN BE TURNED OFF.(WITH A 10,000 PENALTY AT THE DEBR- EFING.)SWITCH ON/OFF OTHER ITEMS HAS NO EFFECT. * TURNING OFF THESE OPTIONS WILL SPEED UP THE GAME ** TURNING OFF THESE OPTIONS WILL REDUCE YOUR MISSION SCORE. CHOOSING THE TIME OF THE MISSION -------------------------------- SIMULATION MODE AUTOMATICALLY ASSIGNS THE TIME OF YOUR RAID,BUT IN PRACTICE THIS IS AN OPTION. ANY MISSION CAN BE ATTEMPTED AT DAY,NIGHT OR DAWN.THIS AFFECTS BOTH THE SCORE AND THE DIFFICULTY OF YOUR MISSION. DAWN...THIS IS THE EASIEST TIME TO ATTACK.THE ENEMY ARE RELATIVELY WEAK,AND THE VISIBILITY IS FAIRLY GOOD-HOWEVER THERE IS NO BONUS FOR A SUCCESSFUL MISSION. NIGHT...WHILST FIGHTER ACTIVITY IS FAIRLY LOW,THEY ARE VERY HARD TO SEE AND WILL BE ON YOU BEFORE YOU KNOW IT.THERE IS A 50,000 BONUS FOR COMPLETING A NIGHT MISSION. DAY...THIS IS THE HARDEST OPTION GIVING A 100,000 BONUS FOR COMPLETION. OF COURSE THE FIGHTER ACTIVITY IS INTENSE AND PERSISTENT,AND WHILST THE VISIBILITY IS VERY GOOD,IF YOU CAN SEE THEM,THEN THEY CAN SEE YOU.... TO CHOOSE WHICH TIME FOR YOUR MISSION YOU SHOULD CLICK THE BOX TO THE BOTTTOM RIGHT OF THE CORRECT TIMESCAPE.(A TICK WILL APPEAR IN THE BOX.) ONCE THIS IS DONE SIMPLY CLICK THE CONTINUE BOX AT THE BOTTOM OF THE SCREEN. CHOOSING THE MISSION -------------------- PRACTICE MODE GIVES NO OPPORTUNITY TO LOAD/SAVE GAMES AND WILL AUTOMATICALLY FLICK TO THE "CHOOSING PILOT STAGE".YOU SHOULD NOW SEE A SCREEN OF A MISSION BRIEFING ROOM.ON THE BLACKBOARD ARE THE MISSIONS WHICH CAN BE ATTEMPTED- THESE ARE GAMES WHICH YOU HAVE STARTED,BUT HAVE NOT COMPLETED.HENCE ON LOADING THE GAME FOR THE FIRST TIME THEY SHOULD APPEAR BLANK.ALSO AT THE VERY BOTTOM IS A MISSION MARKED "NEW" AND HAS QUESTION MARKS FOR THE MISSION NUMBER.ON YOUR FIRST GO CLICK ON THIS TO START A "NEW" CHARACTER OR CALLSIGN.IF THIS IS NOT THE FIRST TIME YOU HAVE PLAYED THE GAMETHEN CLICK ON THE APPROPRIATE CALLSIGN. N.B. YOU CAN CLEAR ALL THE OLD SAVED GAMES BY PRESSING CTRL+ESCAPE. BE WARNED THEY ARE PERMANENTLY DESTROYED(UNLESS THE DEMONSTRATOR IS ON,IN WHICH CASE ALTHOUGH THE BOARD IS CLEARED THEY ARE NOT REMOVED FROM THE DISC.)IF YOU HAVE CHOSEN A PREVIOUSLY SELECTED CHARACTER ,SKIP TO THE "MISSION BRIEFING" SECTION. CHOOSING THE PILOT ------------------ IF YOU CLICKED THE "NEW" CALL SIGN,THEN YOU WILL NOW FACE A SCREEN OF THE 3 PILOTS YOU MAY CHOOSE TO REPRESENT.MOVING THE R.A.F. SYMBOL TO THE LEFT AND RIGHT CHANGES WHO IS SELECTED.(THE NAME OF THE SELECTED PERSON APPEARS IN THE BOX ABOVE THEIR HEADS.)THE 3 PILOTS YOU CAN BE ARE JENNINGS,THOMPSON AND PENNINGTON.THERE ARE ADVANTAGES AND DISADVANTAGES TO EACH ONE. THOMPSON IS THE "NEW" BOY IN THE SQUADRON.HE IS A COMPLETE NOVICE AND IS INITIALLY THE EASIEST CHOICE.WITH THOMPSON IT IS MUCH EASIER TO HIT THE AIRCRAFT,BUT BEING A NOVICE HE HAS TO DO A COMPLETE 30 MISSION STINT BEFORE BEING DECOMISSIONED. JENNINGS IS THE 2ND EASIEST,OR 2ND HARDEST DEPENDING ON HOW YOU LOOK AT IT. HE LEFT ACTIVE SERVICE 2 YEARS AFTER COMPLETING 15 MISSIONS TO TRAIN PILOTS ONCE A "HOTSHOT" HE IS NOW A BIT RUSTY,BUT IS STILL BETTER THAN THOMPSON.IT IS HARDER FOR YOU BUT THERE IS STILL 15 MISSIONS LEFT TO DO. PENNINGTON IS THE BEST PILOT AVAILABLE.WITH 20 SUCCESSFUL MISSIONS TO HIS CREDIT.THIS MEANS HE IS THE HARDEST FOR YOU TO EMULATE,BUT THERE ARE ONLY 10 MISSIONS LEFT TO DO BEFORE HE CAN RELAX IN A NICE COSY DESK JOB SOME- WHERE. ONCE YOU HAVE DECIDED WHO YOU WISH TO USE MOVE THE CURSOR OVER THEM AND CLICK. CHOOSING A CALL SIGN -------------------- AFTER CHOOSING THE PILOT AND THEREFORE THE MISSION SCHEDULE,YOU COME BACK TO THE BLACKBOARD.YOU CAN THEN ENTER THE CALLSIGN YOU ARE GOING TO OPERATE UNDER *NOTE THAT THESE ARE YOUR REFERENCE ONLY AND CAN BE DUPLICATED.USE THE UP/ DOWN CURSOR KEYS TO GET TO EACH LETTER AND SPACE TO SKIP TO THE NEXT LETTER. THE LETTER YOU ARE HAS A FLASHING LINE UNDERNEATH.ONCE ALL FOUR DIGITS HAVE BEEN LOGGED ON THE SCREEN WILL FADE TO A CLOSEUP OF YOUR PILOT,AND HIS PRE- VIOUS FLIGHT RECORD. THE MISSION BRIEFING -------------------- A MAP OF WESYTERN EUROPE WILL FADE IN WITH A SMALL AMOUNT OF TEXT.THE MAP CONTAINS A LUFTWAFFE SYMBOL (YOUR TARGET) AND AN R.A.F. SYMBOL (YOUR BASE) THE TEXT TELLS YOU WHICH MISSION YOU ARE ON AND WHAT YOUR TARGET IS. PRESS SPACEBAR OR A JOYSTICK/MOUSEBUTTON TO CONTINUE TO THE MAIN GAME. THE MISSION CONTROL SCREEN -------------------------- THE MISSION CONTROL SCREEN WILL APPEAR AFTER TWO INTRODUCTORY ANIMATED SCREENS (ONE IN STANDARD ANIMATED STYLE AND ONE IN SOLID 3D.)THE MISSION CONTROL SCREEN IS THE MOST IMPORTANT THING TO FAMILIARISE YOURSELF WITH. IT CONSISTS OF:- 1>.A MAP OF WESTERN EUROPE,4 TIES LARGER THAN THAT OF THE MISSION BRIEFING SCREEN,AND WITH ALL THE MAJOR TOWNS MARKED. 2>.THE DATE AND TIME IN THE TOP LEFT HAND CORNER.THIS IS CRUCIAL IN CALCUL- ATING HOW MUCH FUEL YOU HAVE.ON A GOOD NIGHT A LANCASTER CAN FLY FOR NEARLY SIX HOURS,BUT IF YOUVE BEEN HIT BADLY THEN YOULL HAVE TO ESTIMATE JUST HOW MUCH FUEL YOUVE LOST. 3>.A LARGE R.A.F.SYMBOL THIS (AS ON THE BRIEFING SCREEN) IS YOUR HOME BASE. 4>.A LUFTWAFFE SYMBOL DENOTING THE TARGET AREA.THIS IS NOT ALWAYS VISIBLE AS IT IS OFTEN OFF SCREEN. 5>.A FLASHING RED/YELLOW CIRCLE MOVABLE BY THE MOUSE/JOYSTICK.THIS IS YOUR TARGET CURSOR.THE LANCASTER (SEE BELOW) FLIES TOWARDS THIS AND HENCE IS USED FOR NAVIGATION. 6>.A SMALL R.A.F. SYMBOL THIS IS THE LANCASTER ITSELF. YOU SHOULD HAVE MENTALLY NOTED THE LOCATION OF THE TARGET FROM THE BRIEFING AND YOU SHOULD NOW HEAD TOWARDS THIS (ALTHOUGH IT WILL BE OFF SCREEN DUE TO THE MAGNIFICATION OF THE MAP) USING THE TARGET CURSOR TO SHOW THE LANCASTER WHERE TO FLY. TO LEAVE THE SCREEN SIMPLY USE THE TARGET CURSOR TO FORCE THE LANCASTER TO THE EDGES,THERE WILL BE A SLIGHT DELAY (AS THE NEXT CHUNK OF MAP IS LOADED IN FROM DISC.) AND YOU WILL BE ON THE NEXT SCREEN. AT ANY TIME (WHEN OVER ENEMY TERRITORY) YOU COULD BE ATTACKED.WHEN THIS HAPPENS OR YOU ENTER THE FINAL APPROACH TO THE TARGET (BETWEEN 9 AND 12 MILES OUT) A MESSAGE WILL FLASH AT THE TOP OF THE SCREEN,AND YOU MUST PRESS THE SPACEBAR TO ENGAGE THEM. IN FACT THERE ARE FIVE WAYS OF EXITING THE MISSION CONTROL SCREEN: 1>.ENGAGING THE ENEMY.WHEN YOU ARE FLYING OVER ENEMY TERRITORY,THERE IS THE CHANCE OF FLYING OVER A BUILT UP AREA.FLAK,SEARCHLIGHTS,AND FIGHTERS - USUALLY OVER URBAN AREAS (BUT NOT ALWAYS).ONCE IT HAS BEEN LEARNT WHERE THESE AREAS OF RESISTANCE ARE THEY CAN BE AVOIDED.IF THIS HAPPENS THE MESS- AGE WILL READ "BOMBER UNDER ATTACK",AND YOU WILL GO INTO TAILGUNNER MODE. 2>.INTERCEPTION BY THE ENEMY.DURING A DAY RAID (IN PARTICULAR) YOU MAY BE INTERCEPTED BY ENEMY FIGHTERS.THE OPPOSITION WILL NOT BE AS STIFF COMPARED TO THE ABOVE SITUATION HOWEVER.THE FLASHING MESSAGE READS "INTERCEPTION BY ENEMY" AND PRESSING THE SPACEBAR WILL PUT YOU INTO TAILGUNNER MODE. 3>.ENTERING FINAL APPROACH.PLANES/FLAK/ETC WILL AUTOMATICALLY FIGHT YOU FURIOUSLY WHEN YOU ARE WITHIN 10 MILES OF THE TARGET.SEE "FINAL APPROACH" BELOW.THE MESSAGE WILL READ "ENTERING FINAL APPROACH". 4>.LANDING AT R.A.F. BASE.AS LONG AS YOU HAVE LEFT THE FIRST (S/E BRITAIN) SCREEN YOU MAY,AT ANY TIME,LAND BACK AT YOUR R.A.F. BASE.OBVIOUSLY IT WILL BE MOSTLY AFTER YOU HAVE COME BACK FROM A MISSION,BUT A MISSION MAY BE ABORTED IF HEAVY DAMAGE IS INCURRED IN AN ENGAGEMENT BY SIMPLY FLYING TO- WARDS THE R.A.F.SYMBOL.OBVIOUSLY YOU CANNOT DO THIS FROM ANY SECTION BUT THE MISSION CONTROL (I.E. DURING AN ATTACK).THE MESSAGE READS "APPROACHING LANDING STRIP". 5>.RUNNING OUT OF FUEL.YOUR LANCASTER CANNOT STAY ALOFT FOR EVER.THIS IS MORE LIKELY TO OCCUR ON LATER MISSIONS WHERE STRONGER OPPONENTS AND LONGER HAULS MAKE FUEL EXTREMELY TIGHT. THE TAILGUNNER MODE ------------------- AFTER YOU HAVE PRESSED SPACEBAR TO ENTER INTO COMBAT,YOU ARE IN TAILGUNNER MODE.THIS IS WHERE ALL COMBAT TAKES PLACE.USING THE MOUSE OR JOYSTICK YOU MOVE YOUR CROSSHAIRS AROUND THE SCREEN-NOTE-THE HANDS MOVE IN THE OPPOSITE DIRECTION-AND PRESSING FIRE/LEFT-HAND MOUSEBUTTON WILL FIRE THE 4 BROWNING .303S AT THE PART OF THE SCREEN THE TARGET IS POINTING TO.AT THE BOTTOM OF THE SCREEN (THE COCKPIT PART) YOU WILL SEE SEVERAL DIALS. SCORE: THIS IS THE SCORE ACCUMULATED DURING THE MISSION.NOT THE SCORE ON THE BLACKBOARD.THIS IS THE SCORE WHICH IS TOTALLED UP (TOGETHER WITH ANY BONUS/PENALTY) AT DE-BRIEFING.(SEE "DEBRIEFING" SECTION.) TIME: PURELY FOR GENERAL INFORMATION AND SELF EXPLANATORY. TARGET DISTANCE: THIS DIAL INDICATES THE (APPROXIMATE) DISTANCE TO THE TARGET,ESPECIALLY USEFUL DURING THE "FINAL APPROACH". (SEE BELOW) ALTITUDE: THIS,ALONG WITH THE SPEED,GIVES A ROUGH IMPRESSION OF THE WELL BEING OF THE LANCASTER.KEEP AN EYE ON THEM BOTH.IF YOU DONT THEN YOU MAY WELL FIND YOURSELF SUDDENLY ABOARD A FIREBALL.... SPEED: SEE ABOVE NOTE* THAT YOU CAN AT ANY TIME PRESS THE SPACEBAR FOR AN OUTSIDE VIEW FROM ABOUT TWO HUNDRED FEET IN FRONT,LOOKING TOWARDS THE LANCASTER. FINAL APPROACH -------------- THINGS ARE SLIGHTLY DIFFERENT DURING THE FINAL APPROACH.THE TARGET DISTANCE WILL (FOR INSTANCE) BE COUNTED DOWN BY THE PILOT AND WHEN IT IS AT NOUGHT YOU WILL BE PROPELLED INTO THE BOMB RUN. THE BOMB RUN ------------ THIS IS THE LAST OF THE GAME SUB-SECTIONS AND VARIES IN STYLE FROM ALL THE OTHERS.THE VIEW IS THE BOMB AIMERS(WHO WAS SITUATED AT THE VERY FRONT-JUST UNDER THE FRONT PILOT),AND HENCE IS A TOP VIEW OF THE GROUND SCROLLING RIGHT TO LEFT.THERE IS A CURSOR (AS IN TAILGUNNER MODE) WHICH IS USED (AGAIN MOVED BY THE MOUSE/JOYSTICK) TO TARGET WHERE THE BOMBS WILL BE DROPPED.THEY ARE DROPPED BY PRESSING (AND HOLDING) THE FIRE/MOUSEBUTTON.THERE IS ALSO THE ABILITY TO "ZOOM" IN/OUT (NOTE THIS IS NOT THE LANCASTER SWOOPING) IT IS TELESCOPIC.THE "ZOOM" AUTOMATICALLY EXPANDS THE AREA THE CURSOR IS POINTING AT AND IS ACTIVATED BY THE UP/DOWN CURSOR KEYS. THE BOMB RUN IS EXITED WHEN EITHER ALL BOMBS ARE DROPPED OR THE TARGET AREA IS PASSED.YOU THEN RETURN TO THE MISSION CONTROL SCREEN. LANDING ------- LANDING IS ACHIEVED BY GUIDING YOUR PLANE (ON THE MISSION CONTROL SCREEN) TO THE LARGE R.A.F.SYMBOL.THE PLANE WILL THEN LAND AND A CAR WILL PULL UP BESIDE IT CONTAINING EITHER YOUR GIRLFRIEND YOUR WIFE OR YOUR MOTHER DEPENDING ON THE PILOT YOU CHOOSE.THEN THERE IS A STATIC SCREEN OF THE PILOT AND GIRL- FRIEND (OR WIFE ETC) TOGETHER. THIS WILL STAY THERE A SHORT WHILE AND YOU WILL THEN RETURN TO THE ORIGINAL SCREEN,WHERE YOU WILL BE TOLD OF THE SUCCESS OR FAILURE OF YOUR MISSION...... SUCCESS DEPENDS ON DOING OR ATTEMPTING TO DO THE BOMB RUN,AND NOT INCURRING HUGE PENALTIES.OF COURSE,THIS ONLY MATTERS IF YOU ARE IN SIMULATION MODE... FINISHING THE GAME ------------------ ON COMPLETING THE 30TH MISSION YOU WILL SEE ONE MORE SCREEN..... NOTES ON HISTORICAL ACCURACY ---------------------------- IT SHOULD BE NOTED THAT,WHILST WE HAVE ENDEAVORED TO KEEP THE GAME AS AUTH- ENTIC AS POSSIBLE,THERE ARE SOME OBVIOUS DISCREPANCIES.THESE HAVE BEEN MADE WITH GOOD REASON.E.G. TO KEEP THE GAME PLAYABLE. THE MISSIONS: WE DECIDED TO MAKE THE MISSIONS FICTICIOUS SO AS NOT TO OFFEND THE MEN AND THERE FAMILIES WHO TOOK PART IN THEM.NOTE HOWEVER THEY ARE ACC- URATE IN THEIR TYPE. TAILGUNNER MODE: THIS CONTAINS THE MOST "ARTISTIC LICENCE" IF THE GAME WERE STRICTLY ACCURATE THEN THE TAILGUNNER WOULD SIMPLY PLOD ALONG FOR HOURS.IF A PLANE WAS INTERCEPTED THEN HE WOULD HAVE VERY LITTLE CHANCE OF SHOOTING IT DOWN BEFORE BEING SHOT UP HIMSELF. ENEMY FIGHTERS: THERE ARE FAR TOO MANY OF THEM,AND THEY ARE MUCH TOO EASY TO SHOOT...SEE ABOVE. BARRAGE BALLOONS: AS MOST PEOPLE REALISE THEY DO NOT FLOAT AROUND AT 10,000 FEET.ALSO THE LANCASTER FLIES PERILOUSLY CLOSE TO THEM.IN REALITY YOUR LANCASTER WOULD PROBABLY HIT THE CABLE SECURING THEM. FLAK: FLAK WAS THE COLD KILLER-THE HATE OF ALL FLIERS.RANDOM AND UNAVOIDABLE IT SURELY COULDNT BE SHOT DOWN BY MACHINE GUN FIRE?.... BOMB RUN: THE BOMB RUN IS ALSO EXTREMELY UNREALISTIC.THE BOMBER WOULD SIMPLY DROP THEIR BOMBS WHERE THE PATH FINDER FORCE HAD DROPPED MARKER FLARES (OR WHERE FIRES FROM PREVIOUS BOMBER LOADS HAD STARTED). FLYING A BOMBER IN W.W.II. WAS NOT GLAMOROUS IN THE SLIGHTEST AND SURVIVING TO ITS END WAS INFLUENCED BY LUCK AS MUCH AS SKILL.... A TRUE "SIMULATION" IN OUR OPINION WOULD NOT HAVE SUFFICIENT GAMEPLAY TO DO JUSTICE TO THE PUBLIC AND HENCE WE HAVE MADE THE CHANGES ABOVE TO KEEP THE GAME EXCITING.ANY OFFENCE DRAWN FROM THIS IS PURELY UNINTENTIONAL..... CRL GROUP PLC 7D KINGS YARD CARPENTERS ROAD LONDON E15 2HD TELEPHONE O1-533-2918 BILBO BAGGINS SENDS GREETINGS AROUND THE WORLD TO HIS MANY FRIENDS ESPECIALLY TO JON (THE SPREADER) CRYSIS INT...SEE YA SUNDAY MATE!!